The Indie Bandits Marketing Lab Prospectus

Welcome to the Indie Bandits Marketing Lab

The Indie Bandits Marketing Lab is a 12-month course covering marketing, content creation, online visibility, and personal branding.

The Lessons

The course is delivered as a monthly call that covers our syllabus. These calls can be attended live by participants or watched back via VOD. During the live calls, lab participants can ask questions and participate via chat.

The Marketing Lab Newsletter

Members of every cohort will receive a monthly Marketing Lab newsletter that covers a particular aspect of marketing as well as including other goodies such as the VOD.

Ongoing Email Support

Lab members can also email us with ongoing questions about the course and the topics covered. There’s a special marketing lab inbox where we deal with these questions, inquiries, and tasks.

The Indie Bandits Marketing Lab Discord Channel

Indie Bandits Marketing Lab members will also be given access to an exclusive channel in the Indie Bandits Discord where they can discuss the course, lab activities, and questions, and share their work.

The Indie Bandits Marketing Lab Showcase

At the end of the course, every member’s project will be presented in an Indie Bandits Marketing Lab showcase on the Indie Bandits website and social media.

Curriculum

The Indie Bandits Marketing Lab’s course curriculum focuses on 4 main areas: marketing, content creation, online visibility, and personal branding.

These areas of study will be regularly visited and built upon during the monthly lessons, the email newsletter, and via email and Discord.

Marketing Foundations

Intro to Marketing

  • Product, price, place, promotion
  • The importance of marketing indie games

Building Foundations

  • Understanding your Audience – (research)
  • Understanding the Market
  • Your Elevator Pitch

Funnels

  • What are funnels?
  • Funnel optimization
  • Content types for marketing funnels

Marketing an Indie Game

Marketing Before and During Development

  • Common problems faced by indie game devs marketing their games
  • Problems to avoid
  • Common mistakes
  • Personal branding

Launching an Indie Game

  • Socials, website, storefronts
  • Pre-launch
  • Testing

Tactics

  • Influencer marketing and WOM
  • Content marketing
  • Social media marketing

Content Creation

Content Creation Pipelines

  • Efficient approaches to content creation

Social Media Marketing

  • Creating content that works
  • Social media content types
  • Measuring content success

Creating and Updating Marketing Assets

  • Creating effective marketing assets

Making a Press Kit

  • Making content for press kits
  • Choosing the right content

Online Visibility

Building communities

  • Developing an online presence
  • Creating hype
  • Cross-promotion

Working with Publishers, Partners, and the Public

  • Dealing with testimonials, endorsements, reviews
  • Working with publishers and partners

Personal Branding

Gaming Events

  • Choosing and attending the right events
  • Networking at events

Indie dev USPs

  • The indie dev as a marketing asset
  • Building trust
  • The dev vs. the game

Planned Lessons*

Lesson 1 – February

Introducing Marketing and Building Foundations

Learn about marketing and the work you have to do before you start marketing your indie game.

Lesson 2 – March

Marketing Funnels and Marketing Before Development

The marketing funnel is an essential part of marketing any product. In this lesson, we’ll learn about how you can use it to better understand how people become players and the marketing you can do before you start making your indie game.

Lesson 3 – April

Marketing Tactics

In this lesson, we’ll cover the different types of marketing tactics that developers can use throughout every stage of marketing their indie games.

Lesson 4 – May

Marketing During Development

Here, we’ll focus on the marketing you can do for an unreleased indie game and how during development is the best time to market your project.

Lesson 5 – June

Content Creation Pipelines

Marketing is built on strong content. In this lesson, the cohort will learn about effective ways to come up with ideas for content, create content, and publish it in effective ways.

Lesson 6 – July

Making Marketing Assets

During this session, developers will learn effective ways to create and update their marketing assets and make a press kit.

Lesson 7 – August

Community Building

Every indie game needs a strong community to champion it before and after release. This lesson will cover developing your online presence so you can build a community that will generate hype for your indie game.

Lesson 8 – September

Social Media Marketing

Social media is a key part of marketing any indie game, especially since almost every game is bought via a digital storefront.

In this lesson, we’ll look at effective types of social media content, the different types of content you can use, and how to measure the success of your social media marketing.

Lesson 9 – October

Working with Publishers and Partners

It’s dangerous to go alone. While not every indie game will need or want a publisher, this lesson will cover how to reach out to and work with publishers and partners.

Lesson 10 – November

Testimonials, Endorsements, and Reviews

Throughout development and after release, indie games will be subject to reviews and opinions. This lesson deals with how to manage and use them to market your indie game.

Lesson 11 – December

Launching Your Game and Marketing After Launch

Marketing your indie game doesn’t stop once you’ve launched your indie game. This lesson will cover the ways your marketing will change once your game is released.

Lesson 12 – January

The Indie Bandits Marketing Lab Showcase

The Indie Bandits Marketing Lab Showcase is our cohort’s “graduation”. In this lesson, we’ll assemble the materials for the showcase, using everything we’ve learned about marketing indie games.

*Disclaimer

The Indie Bandits Marketing Lab is a participatory course; curriculum content and lesson structures are subject to change to meet the requirements and needs of the cohort.

We’re always open to suggestions and will prioritize the needs of the cohort over the planned structure and curriculum if it will provide greater benefits and more value.