In this podcast episode, we're discussing how we like to play indie games and which platform we think is the best for enjoying independent games on.
Pay-to-win mechanics have become rather commonplace in gaming but should we expect to see more or less of them? In this episode, we discuss the good, the bad, and the ugly of pay-to-win, whether publishers should include them, and how we can put an end to them.
Despite not being our favourite genre, we've been playing a few fighting games and decided to have a chat about them and how crap at them we are. Games Discussed: Skullgirls, Pocket Rumble, Nidhogg
In this month's bonus episode, we try to come up with a working definition for sports, discuss if esports fit in that definition, and wonder why some people so desperately want them to be classified as sports.
In this episode, we pull no punches as we chat about some classic fighting games series and what we think of them. Games and Series Discussed: Street Fighter, Mortal Kombat, Tekken, Virtua Fighter, Marvel vs. Capcom, Soul Calibur, Super Smash Bros., Dragonball Z: Budokai Tenkaichi.
We've each been playing a few games we think are action-adventures for this month's podcast and discussing how much you can modernise indie games when they're an homage to an old game. Games Discussed: Hellblade: Senua's Sacrifice, Owlboy, Axiom Verge.
In this month's bonus podcast episode, we're chatting about single-player experiences versus multiplayer experiences, the pros and cons of each, and which we prefer.
In this episode, we discuss the games that fall through the cracks between other more clearly defined genres, action-adventure games. Games and Series Discussed: Legend of Zelda, Tomb Raider, Legacy of Kain, God of War, Uncharted, Ico, Shadow of the Colossus.
In this episode, we discuss KFC's Double Down sandwich, explain sports to Archie, and talk about the indie RPGs that we've been playing recently. Games Discussed: Costume Quest, Pyre, Moonlighter.
In this month's bonus episode, we've been chatting about grinding in games and RPGs, in particular, what grinding is, whether we like it, and whether it's always possible to avoid it during development.